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Fig. 4.
The virtual reality-based Leap Motion training. (A) Main menu screen, (B) blocks of columns, (C) crossword puzzle, (D) puzzle making, (E). playing an instrument, (F) putting fruit in a box.
J Korean Soc Phys Med 2024;19:75-86
https://doi.org/10.13066/kspm.2024.19.4.75
© 2024 J Korean Soc Phys Med